Publish once, reach browser players
Oynivo does not require exclusivity. We focus on a reliable browser build, clear ownership and a review process that works on desktop and mobile.
Technical requirements
The first playable screen should load quickly on an entry-level phone. Games must support touch, declare their network endpoints and run in a sandboxed cross-origin frame.
| Requirement | Target |
|---|---|
| Initial load | 8 MB or less |
| Total package | 25 MB or less |
| Memory | Runs on a device with 2 GB RAM |
| First input | Within 5 seconds on the test device |
| Input | Touch support is required |
| Isolation | Separate origin and sandboxed iframe |
Review process
- Submit the build, version, endpoint list, rights information and a short description.
- Automated checks cover package size, network requests and common security issues.
- An editor plays the game on desktop and mobile.
- The decision and any required fixes are documented.
- The game page and attribution are published together.
Studio submissions will open when the platform launches.
Frequently asked questions
Do you require exclusivity?
No. You may publish the same game on other portals.
What is the package size limit?
The target is 8 MB for the initial load and 25 MB for the complete package.
How are controls tested?
The game is played on both desktop and a touch device during review.